NetEase Cloud Music partners with Nippon Columbia, targets high-end users

 /  News  / 
NetEase Cloud Music is partnering with record label Nippon Columbia in a bid to target China’s high-end paid users with a diverse music portfolio. The gaming and entertainment company is the first in China to collaborate with the record label. Read More

Chinese Game Industry to See Consolidation in 2019: Report

 /  Game  / 
A significant number of smaller game developers could put themselves up for sale in 2019 due to regulatory changes, leading to greater industry consolidation, according to a research report from equity firm Tonghai Securities. Read More

NetEase to Limit the Amount of Time China’s Youth Spend Gaming

 /  Game  / 
Chinese giant NetEase Games has for the first time moved to limit the amount of time China’s youth spend playing its games, highlighting the increased scrutiny of the country’s gaming sector. Read More

Headlines from China: Tencent Pictures to Board Paramount’s ‘Bumblebee’ and ‘Top Gun 2’

 /  Headlines From China  / 
Tencent pictures announced that the company would collaborate with Paramount Pictures on upcoming films 'Bumblebee' and 'Top Gun 2'. This marks the first collaboration between the Chinese tech giant and the Hollywood studio. Read More

Headlines from China: Golden Horse Awards Overshadowed by Political Controversy

 /  Headlines From China  / 
The award ceremony of the 55th Golden Horse Awards took place in Taipei on November 18. Fu Yue, whose film Our Youth in Taiwan won the Best Documentary award, unexpectedly became the center of attention for her controversial acceptance speech. Read More

NetEase Rumored to Re-structure Gaming Departments

 /  Game  / 
Pangu Game, a game development studio under NetEase, is said to be merged into tech R&D and gaming department Leihuo, according to an anonymous staff member at NetEase who leaked the information in a WeChat conversation. Read More

Decentralization Is The Next Big Thing in Game Development

 /  Uncategorized  / 
Gaming is one of the biggest and most profitable entertainment industries right now. Read More

Esports Becoming Big Business in the US and China

 /  Game  / 
A sweeping global phenomenon, esports’ total audience growth rose from 235 million in 2015 to 385 million in 2017, with an average revenue per fan amounting to $3.64. These numbers are only set to grow, with demand coming mostly from North America and the Asia Pacific region. Read More

Chinese Mobile Game-makers Made Over $600 M in the US in First Half of 2018

 /  Game  / 
Chinese game apps are spreading abroad like wildfire and the US has become one of their top markets. From the first half of 2017 to the first half of this year, Chinese game makers raised their profits by 52% in the US earning more than $600 million. Read More

China’s Indie Game Makers Guard Their Independence in a Greedy Industry

 /  Game  / 
The indie game industry has had its roots in China for over 2 decades. An indie game refers to a game developed without a publisher, usually focusing on innovation and digital publication. Read More