Esports Becoming Big Business in the US and China

 /  Game  / 
A sweeping global phenomenon, esports’ total audience growth rose from 235 million in 2015 to 385 million in 2017, with an average revenue per fan amounting to $3.64. These numbers are only set to grow, with demand coming mostly from North America and the Asia Pacific region. Read More

Despite 2016 Slowdown, Wanda’s Zeng Predicts Strong China Cinema Growth

 /  Box Office  / 
The president of the world's largest cinema exhibitor said earlier this week that he expects the growth of China's cinema market to resume double-digit growth despite expanding less than four percent in 2016. Read More