Esports Becoming Big Business in the US and China

 /  Game  / 
A sweeping global phenomenon, esports’ total audience growth rose from 235 million in 2015 to 385 million in 2017, with an average revenue per fan amounting to $3.64. These numbers are only set to grow, with demand coming mostly from North America and the Asia Pacific region. Read More

Growing Over-the-Top Content Streaming Opportunities in the US and China

 /  News  / 
How Cinedigm is leveraging its business model to build new cross-border audiences. Read More

What It’s Really Like to Work in China’s Film Industry

 /  Headlines From China  / 
As large as it is, China can be a tough beast to understand. What is it like to actually work and make films in China’s entertainment industry? Hollywood veterans share their experiences and things to keep in mind when doing business in the Middle Kingdom. Read More

CFI Interview: Bennett Pozil, Hollywood Banker With One Foot in China

 /  News  / 
China biz chief for East West Bank says localization is key. Read More