Gaming Giant Blizzard Gets Frosty Response to Hong Kong Gamer Ban

 /  Game  / 
Chinese social-media reaction to the news was rather more condemnatory of Chung’s actions than Western observers, with some users commending Blizzard for acting decisively on the issue. Read More

Esports Becoming Big Business in the US and China

 /  Game  / 
A sweeping global phenomenon, esports’ total audience growth rose from 235 million in 2015 to 385 million in 2017, with an average revenue per fan amounting to $3.64. These numbers are only set to grow, with demand coming mostly from North America and the Asia Pacific region. Read More