Chinese Gaming Firm iDreamSky Stumbles in Its Hong Kong Debut

 /  Game  / 
Chinese gaming company iDreamSky stumbled in its Hong Kong debut after a two-year hiatus from trading publicly and increased government regulation in the gaming sector. Read More

China’s Gaming Market Expected to Rebound by 2020

 /  Game  / 
Despite a lull in new game titles being approved, revenue in China’s gaming sector should recover by late 2019 and rebound by 2020, but gaming companies will continue to feel pressure on their profit margins, according to a report by market research firm Niko Partners. Read More

Agony and Ecstasy: China Wins First ‘League of Legends’ Title

 /  Game  / 
To China’s esports fans, they had been waiting for this moment for years. Never before has a Chinese team claimed the title of “League of Legends” world champion. Read More

NetEase Rumored to Re-structure Gaming Departments

 /  Game  / 
Pangu Game, a game development studio under NetEase, is said to be merged into tech R&D and gaming department Leihuo, according to an anonymous staff member at NetEase who leaked the information in a WeChat conversation. Read More

‘Honour of Kings’ Will Require Real-name Registration for All Users, Starting in Beijing

 /  Game  / 
Players using a Beijing IP address will be prompted to complete the real-name verification process or be forbidden from logging in. All local game accounts will also be cross-checked with the government data platform. Read More

Steam Restricts Users in China from Accessing “Adult-Only Content”

 /  Game  / 
The developer of Steam recently added a new filter that allows users to show games with adult explicit content. However, Chinese users have found that the new filter is not available to them. Read More

Bilibili Debuts on Steam with Two New Games

 /  Game  / 
Bilibili, the Chinese video sharing and ACG (animation, comic and game) community, has made its debut on the world’s top video game distribution platform, Steam, as the publisher for two new titles of The Con Simulator and Invaxion, expanding to the PC gaming sector. Read More

On-Screen Athletes: Overnight at An Esports Marathon

 /  Game  / 
Fans supporting a Chinese team in an international final experience euphoric highs and knuckle-biting lows. Read More

Esports Becoming Big Business in the US and China

 /  Game  / 
A sweeping global phenomenon, esports’ total audience growth rose from 235 million in 2015 to 385 million in 2017, with an average revenue per fan amounting to $3.64. These numbers are only set to grow, with demand coming mostly from North America and the Asia Pacific region. Read More

Chinese Mobile Game-makers Made Over $600 M in the US in First Half of 2018

 /  Game  / 
Chinese game apps are spreading abroad like wildfire and the US has become one of their top markets. From the first half of 2017 to the first half of this year, Chinese game makers raised their profits by 52% in the US earning more than $600 million. Read More