Apple to Require Licenses for Games in China App Store

 /  Game  / 
Apple has sent a notice to developers requiring them to submit license numbers for paid games before Jun. 30 if they want to distribute in mainland China. Read More

‘PUBG Mobile’ The Top-grossing Chinese Game Overseas

 /  Game  / 
Tencent's 'PUBG Mobile' earned more than $776 million in revenue outside of China in 2019 across Apple’s App Store and Google Play. Read More

Bilibili Wins Exclusive Rights to Stream League of Legends Championship

 /  Game  / 
Chinese video platform Bilibili, known for its content targeting younger audiences, is hoping to boost its performance by expanding its esports offering. Read More

The Chinese Gaming Startup Outperforming Tencent Overseas

 /  Game  / 
Lilith Games was exploring overseas opportunities long before regulations tightened, beating larger and more well-known players to the punch.  Read More

New Guidelines Restrict Play Time, Spending for Young Online Gamers

 /  Game  / 
One of China’s main game regulators has laid out new guidelines for minors, including limits on play time and spending, for the first time since its formation last year through the merger of several agencies. Read More

Tencent Partners with Nintendo on Console Games for US

 /  Game  / 
The company hopes to create console games using virtual characters from known Nintendo titles. Read More

League of Its Own: The Video Game That Shaped a Generation

 /  Chinasplaining  / 
A decade on from its release, the online video game ‘League of Legends’ has become a cultural touchstone for many Chinese millennials. Read More

Gaming Giant Blizzard Gets Frosty Response to Hong Kong Gamer Ban

 /  Game  / 
Chinese social-media reaction to the news was rather more condemnatory of Chung’s actions than Western observers, with some users commending Blizzard for acting decisively on the issue. Read More

A Closer Look at China’s Video Game Livestreaming Duopoly

 /  Game  / 
This week, the author of "The Rise of Video Game Livestreaming in China" returns for a closer look at the video game livestreaming sector, evaluates the current leaders—and asks if both will experience more competitive pressure if another tech titan enters the sector. Read More